top of page

Gaming Should Be for Everyone… So Why Isn’t It?

  • Writer: Sam
    Sam
  • 14 hours ago
  • 3 min read

Gaming Should Be For Everyone – But Is It?

Gaming culture celebrates its evolution—immersive narratives, cross-platform unity, and competitive e-sports. The industry proclaims inclusivity as a cornerstone value, championing diverse representation and welcoming communities. Yet beneath this progressive exterior lies a contradictory interior: while titles like Rocket League tout accessibility, they offer little beyond remappable controls and subtitles—tools useless to players who cannot see the ball. Visually impaired gamers remain locked out of experiences marketed as universal. This isn't a niche oversight; it's a fundamental design failure. As gaming stakes its claim as a cultural force, accessibility cannot remain an afterthought. The future of gaming demands visual accessibility as a foundation—not a feature, but a standard.

A Cultural Shift Towards Accessibility

Chris McCausland’s Seeing into the Future captures a remarkable leap in accessibility progress. From AI apps describing clothing to smart glasses narrating the world, technology is delivering a “whole new level of independence.” San Francisco’s self-driving taxis and MIT’s nano chips are dismantling barriers that once seemed permanent. Society is finally catching up – cities retrofit infrastructure and companies prioritise accessibility. Yet gaming, an industry built on cutting-edge tech, lags strikingly behind. The contrast is stark: the sector that should lead in interactive innovation remains stubbornly inaccessible. This disparity highlights a missed opportunity for an industry claiming hundreds of millions of players.

Why Gaming Is More Than “Just Entertainment”

Gaming is far more than entertainment—it’s culture, connection, and identity. For millions, it’s where friendships are forged and maintained, where evenings dissolve into shared laughter over a badly timed Mario Kart item or a last-second Rocket League goal. From childhood memories of crowding around a Nintendo 64 to modern cross-platform lobbies, gaming creates a profound sense of belonging. It’s the inside jokes, the voice chat banter, and the communal groans when servers crash. These moments matter. They are how people decompress and find their tribe. To be excluded from gaming isn’t simply missing out on a hobby—it’s being locked out of a vibrant social ecosystem where entire communities gather, celebrate, and exist together.

The Barriers That Still Exist

The barriers are frustratingly specific. Tiny fonts render quest logs unreadable, while cluttered HUDs overwhelm screens with visual noise. Contrast settings often fail to distinguish enemies from backgrounds, and tutorials rely on visual-only prompts, assuming every player can see icons flashing on screen. Menus lack narration entirely, trapping players before they even begin. Critical gameplay information—enemy positions and environmental hazards—relies exclusively on visual cues without audio alternatives. Navigation through 3D worlds becomes impossible without directional sound or audio wayfinding. How many studios actually test their games with visually impaired players during development? The answer is far too few. These aren't insurmountable technical challenges—they are design choices reflecting who developers imagine their players to be.

When Developers Get It Right

Fortunately, the tide is turning. Benchmarks like The Last Of Us Part II and Forza Motorsport prove that total accessibility is achievable, offering over 60 settings including text-to-speech, audio cues, and high-contrast modes. These innovations, alongside customisable UIs and assist modes, don’t just help the visually impaired – they improve the experience for everyone. To accelerate this, developers should partner with specific charities to host UK-wide roadshows. By testing games with players across the sight-loss spectrum, studios can move beyond simplistic fixes. When charities and creators collaborate, they transform accessibility from a niche checklist into a foundational standard for immersive, universal play.

Accessibility Should Be Built In – Not Bolted On

Structural change requires moving accessibility from a late-stage menu addition to the core design phase. Big reveals at E3 or Nintendo Direct often prioritise other sorts of hype over functional inclusion, effectively sidelining an entire community from the start. True innovation thrives through co-creation; developers must involve visually impaired gamers during production to build genuine trust. We shouldn’t be distracted by “buzz” if the foundational design remains exclusionary. Industry leaders must platform disabled representatives during major events to prove that games are truly for everyone. Integrating accessibility from day one isn’t just a checklist – it’s how we ensure the joy of gaming is universal.

Press Start on a More Inclusive Future

Gaming is a universal language, a cornerstone of identity for millions of fanatics globally. The disabled community contributes immensely to our culture, and their exclusion from digital worlds is a loss for everyone. As technology evolves – echoing the advancements in Seeing into the Future – accessibility must be viewed as design excellence rather than charity. When developers embrace inclusion, they don’t just expand their markets; they enrich the medium itself. The future of gaming is being written now, and it must belong to everyone. To quote a vital industry sentiment: “Accessibility doesn’t damage gaming, it fixes gaming.”


Comments


Enrych logo

A Mental Health & Disability Charity Promoting Living With Purpose.

  • Facebook
  • LinkedIn
  • Instagram
  • TikTok

Registered Charity: 1088623

Registered Company: 4204432

Disability confident leader
Contact Us

Give us a call

Send us an email

Visit us in person

Marlene Reid Centre

85 Belvoir Road

Coalville

Leicestershire

LE67 3PH

Sign up to our newsletter

For exclusive updates and events.

Thanks for subscribing!

© Copyright 2025 Enrych

bottom of page